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i_mBODY Lab

Interactive Multisensory Body-centred Experiences
at the Intersection of Neuroscience & Technology

José M. Vega-Cebrián

José Vega-Cebrián

PhD Student, i_mBODY Lab, Universidad Carlos III de Madrid, Spain.

José M. (Sejo) Vega-Cebrián (pronouns: they/them, he/him) is a movement and computing researcher-designer and a PhD student in Computer Science and Technology. They are currently researching and developing Playful Wearables and Augmented Technologies for Body Experiences, Rehabilitation and Physical Training.

Their previous academic degrees are a Master’s in Interactive Telecommunications (ITP) from New York University Tisch School of the Arts and a Bachelor of Science in Telecommunications and Electronic Systems from Tecnológico de Monterrey, Campus Ciudad de México. They were a Creative Coding teacher in CENTRO de Diseño, Cine y Televisión (México) and a Computer Science teacher in the International Baccalaureate (IB) program in Tecnológico de Monterrey, Campus Ciudad de México.

They enjoy running, cycling, walking, and cooking and eating plant-based food.

Play, movement, physical computing

Design Resources in Movement-based Design Methods: a Practice-based Characterization
07/10/2023

José Manuel Vega-Cebrián, Elena Márquez Segura, Laia Turmo Vidal, Omar Valdiviezo-Hernánez, Annika Waern, Robby van Delden, Joris Weijdom, Lars Elbæk, Rasmus Vestergaard Andersen, Søren Lekbo, and Ana Tajadura-Jiménez

Designing Interactive Systems Conference (DIS ’23)

Technology, Movement, and Play Is Hampering and Boosting Interactive Play
10/06/2023

Robby van Delden, Dennis Reidsma, Dees Postma, Joris Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José Maria Font, Mats Johnsson, Lærke Schjødt Rasmussen, and Lars Elbæk

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23)

Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning
02/11/2024

Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’24)