i_mBODY Lab

Interactive Multisensory Body-centred Experiences
at the Intersection of Neuroscience & Technology

José Vega-Cebrián

Team - José-Manuel-(Sejo)-Vega-Cebrián

José Vega-Cebrián

PhD Student, i_mBODY Lab, Universidad Carlos III de Madrid, Spain.

José Vega-Cebrián (pronouns: they/them, he/him) is a movement and computing researcher-designer and a PhD student in Computer Science and Technology. They are currently researching and developing Playful Wearables and Augmented Technologies for Body Experiences, Rehabilitation and Physical Training.

Their previous academic degrees are a Master’s in Interactive Telecommunications (ITP) from New York University Tisch School of the Arts and a Bachelor of Science in Telecommunications and Electronic Systems from Tecnológico de Monterrey, Campus Ciudad de México. They were a Creative Coding teacher in CENTRO de Diseño, Cine y Televisión (México) and a Computer Science teacher in the International Baccalaureate (IB) program in Tecnológico de Monterrey, Campus Ciudad de México.

They enjoy running, cycling, walking, and cooking and eating plant-based food.

Play, movement, physical computing

Design Resources in Movement-based Design Methods: a Practice-based Characterization

José Manuel Vega-Cebrián, Elena Márquez Segura, Laia Turmo Vidal, Omar Valdiviezo-Hernánez, Annika Waern, Robby van Delden, Joris Weijdom, Lars Elbæk, Rasmus Vestergaard Andersen, Søren Lekbo, and Ana Tajadura-Jiménez

Designing Interactive Systems Conference (DIS ’23)

Technology, Movement, and Play Is Hampering and Boosting Interactive Play

Robby van Delden, Dennis Reidsma, Dees Postma, Joris Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José Maria Font, Mats Johnsson, Lærke Schjødt Rasmussen, and Lars Elbæk

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23)

Towards a Minimalist Embodied Sketching Toolkit for Wearable Design for Motor Learning

Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’24)